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thelizardrock daily news friday

Friday 2-2-18: Counter-Strike Co-creator Arrested, Shaq Fu: A Legend Reborn, and Far Cry 5 DLC is Weird

Friday at last! I hope you’re ready for a wild ride of announcements. Here’s the news.

  • Counter-Strike Co-creator Arrested for “Sexual Exploitation of a Child”
  • Shaq Fu: A Legend Reborn
  • Far Cry 5 DLC is Weird


Counter-Strike Kid Abuse

Jess Cliffe, aged 36, was arrested Thursday morning for “Sexual Exploitation of a Child.” In reaction to this, Steam has suspended his employment with them until further details are revealed.


Shaq Fu: A Legend Reborn

You read that right, Shaq is back with a new fighting game. This time its a 3D beat-em-up style game with improved action, music, and upgrades. You can see details about it, as well as a trailer video, at its official website.


Far Cry 5 DLC

The season pass was recently announced, and it packs a punch with 3 bizarre expansions.Dead Living Zombies pits the player against hordes of zombies in a post-apocalyptic wasteland. Hours of Darkness, where you are dropped into the Viet Cong at its worst. Lost on Mars lands the player in, you guessed it, Mars. There you’ll fight for your life against alien spiders. Preordering the season pass will also grant the player a copy of Far Cry 3 Classic Edition, a remastered version of one of their most popular games.


Thanks for reading! I’m sorry if tonight is mild, I’m worn out. Check back Monday for the weekend roundup news. Otherwise, have a great night!

thelizardrock daily news thursday

Thursday: 2-1-18: Duke Nukem is Gone, id IPs are Related, and Mario Kart Mobile Game

It’s already Thursday. Seems like this week is going fast. Here’s the news.

  • Duke Nukem 3D Disappears From Steam
  • id Software Says all of Their IPs are Related
  • Nintendo Announced Mario Kart Mobile Game


Duke Nukem: Unlisted
For unknown reasons, Duke Nukem 3D: 20th Anniversary World Tour has gone missing from the Steam Marketplace. This has happened twice before when Duke Nukem 3D was removed and replaced by Metaton Edition under publishing rights of Devolver Digital, and again with the release of Kill-a-Ton 2015 Collection when ownership was handed to Gearbox. This version would later be replaced with what used to be the current version, Duke Nukem 3D: 20th Anniversary World Tour. Now this version has been taken down from the marketplace. It’s possible the Nukem name is changing hands once more. It’s also possible that this is in relation to the rumored Duke Nukem movie. Either way, time will tell.


All of id is Related
When 2 id Software related game designers were talking over twitter, they confirmed the idea that the protagonists of Wolfenstein, Doom, and Commander Keen are all related. This theory has been speculated over time, only now has it been confirmed by id Software co-founder, Tom Hall. According to Hall, Wolfenstein’s BJ Blazkowicz is the grandfather of Commander Keen, who is the father of the Doom Marine. Hall jokes with ex-id staff John Romero, about how the “badass” skipped a generation with Keen’s father, whom they say was a newscaster. Honestly, I’m not sure how to feel about this revelation. I can absolutely see why BJ and Doomguy are related, but the pasty white boy that is Keen really throws you for a loop.


Mario Kart Tour
Nintendo of America announced via Twitter that they are now in development of their next mobile game, Mario Kart Tour. Absolutely nothing is known about the game outside of its name, and a projected release zone of “the fiscal year ending in March 2019.” Nintendo has done well to make high quality, albeit short-lived, mobile games, so I’m very curious to see what direction they take this. I expect it to be the biggest thing of all time for a week or two, until it fades back to obscurity. When was the last time I heard anyone talk about Animal Crossing: Pocket Camp?


Thanks for reading. Viewership this month has been greater than normal. I’m really glad to see that people are starting to take a liking to what I’m doing here. Be sure to check back tomorrow for the latest in video game news. Otherwise, have a great night!

thelizardrock daily news tuesday

Tuesday 1-30-18: Facebook Streaming, Paragon Closing, This Is The Police 2, and Anthem Delays

It’s Tuesday and I didn’t post yesterday! I’m sorry, I was just too excited to play more Monster Hunter. Here’s the news over the last few days.

  • Facebook Livestream Monetization
  • Paragon to Close Down
  • This Is The Police 2
  • Anthem Delays Until 2019


Facebook Streamer Support
In an effort to make Facebook a more viable live streaming platform (ha), the social media site has announced a new program called the “Gaming Creator Pilot program.” This program will allow viewers to send the streamer a real-money tip. Think of it like the Bits on Twitch. Personally, this doesn’t make Facebook any more viable than Twitch or Youtube, or even Mixer. Regardless, interested individuals can apply for the program here.


Para-Gone
Epic Games’ unpopular MOBA hasn’t done well, apparently bad enough that they’re shutting it down. Epic released a statement that the game didn’t quite reach what they wanted and they will be pulling the plug. The apologized for letting the fans down. Epic has also stated that they will be issuing refunds to all their players via their Epic account. Its unfortunate to see a major project be put to rest.


This Is The Police is Back

THQ Nordic announced a new game. Its a sequel to their previous game, This Is The Police. Much like before, you are a sheriff who has to manage your police force while solving the weird things happening in the small, cold, crime-ridden town you work in. The game will be available for PS4, Xbox One, Switch, and PC later this year. More details can be found about it here.


Anthem Delays, Not Behind Schedule
According to Wall Street Journal reporter Sarah E. Needleman, EA has announced that Anthem will be delayed back to early 2019. They made an exclusive point to say that this is not because development is behind schedule, but that they want to release a new Battlefield game in October, and pushing Anthem back would be better for the game’s sales.


Thanks for reading. I’m considering moving the daily update posts to the mornings instead of it being the last thing I do in the day. Pros: you won’t be reading yesterday’s news every day. Cons: if something newsworthy happens in the evening, it won’t be reported on until tomorrow. Let me know if you guys have any input on this.
Otherwise, have a great night!

thelizardrock daily news thursday

Thursday 1-25-18: Miitomo Shutting Down, Super Zelda 64, and Monster Hunter: World

Thursday is upon us, and with is a mysterious air. Here’s the news.

  • Miitomo is Shutting Down
  • Modder Recreates Zelda: Ocarina of Time in Super Mario 64
  • Monster Hunter: World Releases Tonight


The Fall of Miitomo
Nintendo has announced that their first mobile app, Miitomo, will be closing on May 9, 2018. The social network app was a creative way to combine Miis into a social format. Unfortunately, it was too much a game, and not enough a social network. The inability to send messages, post statuses, etc caused interest in the game to drop harshly. Players will not be able to purchase any in-game currency starting today, though they can still get coins and such by playing.
Rest in Peace, Miitomo. You were almost good.


Super Zelda 64

Popular SM64 Modder Kaze Emanuar, best known for creating Super Mario 64 Online, is recreating The Legend of Zelda: Ocarina of Time in Super Mario 64. This project is more than just dropping Mario in a perfect likeness of the Zelda map. The game has been modified to be a blend between the Zelda world and story, and the Mario mechanics. The project isn’t completed yet, but the creator is posting updates via their social media. Check out a video detailing this mod here. It has a nice commentary, too.


Monster Hunter: World Release

Oh yea boys its Monster Hunter time! Or it will be in a few hours, that is. The long-awaited title is due to release tonight at midnight. Some people who preordered the game in-store have been receiving the copy early. Alas, I purchased it digitally, so I have to wait until midnight. Good luck with your carves, hunters!


Thanks for reading. You all keep me young. Not because of inspiration, my website runs a secret health-sapping javascript function that steals the age from my viewers. Be sure to check back tomorrow for the latest and greatest in video game news. Otherwise, have a great night!

thelizardrock daily news wednesday

Wednesday 1-24-18: Subnautica Launch, EVE Battle Bust, and Arizona Sunshine

It’s Wednesday and boy are my arms tired. Here’s the news

  • Subnautica Leaves Early Access
  • EVE: Online Battle Results
  • Arizona Sunshine Review


Subnautica Launch
That open world ocean survival game has finally left early access and with that comes a big number of fantastic improvements to the game. For those not familiar with the game, check out their new and improved webpage. Subnautica can be found on Steam for $24.99.


Million Dollar Bust
Yesterday I reported on an upcoming EVE: Online battle that was expected to cost over a million dollars. That battle has now taken place, and the final asset toll tallies up to… $4,000. The battle came up extremely short. This was because 6,000 players arrived at the scene to take place in the expected onslaught. The game servers simply couldn’t handle this much, which caused many players’ games to crash and connections to be lost. So none of the big, expensive plans took place. This is certainly a shame.


Arizona Sunshine
I published a new article on my site, here. It’s a review of the VR shooter, Arizona Sunshine. It’s an amazing game that was ruined by a single flaw. I’ve had this review sitting for months, and it’s been revised numerous times. I wanted to make sure it came out as high quality as it could be. Be sure to check it out.


Thanks for reading. Not much news today. Be sure to check back tomorrow for more up-to-date happenings in the blogosphere. #fleek am I right fellow kids? As always, have a great night!

Arizona Sunshine – An amazing game ruined by a single flaw

Arizona Sunshine
Developed and Published by Vertigo Games.
Released on 6 December 2016.
Available on Playstation VR, HTC Vive and Oculus Rift.

As someone with a great deal of faith in VR, I like to keep in touch with the latest VR games, specifically for the PSVR. When I came across Arizona Sunshine in the PS market, I was intrigued in what appeared to be a rather fleshed out game, but also confused as to why it had such a mixed review. It took me around 6 hours to discover why.

Arizona Sunshine presents itself as a world of arid skies, sandy canyons, and undead dudes. It didn’t immediately translate what kind of game it would be. I was unsure if I should prepare myself for fast paced action or a looming feeling of horror. I was surprised to realize it was more story driven than either of the previous expectations;. You play as a nameless man, a lone wanderer in the middle of zombie-ridden Arizona. His background isn’t actually revealed, leaving the unanswered question of how he got where he was, or how he is as diversely skilled as he is.. The man cracks the occasional joke towards the nearby undead, giving gameplay a less serious tone during slower moments of gameplay. When met with more serious moments, like car alarms attracting a horde, the man’s tone became more concerned and even scared. The dynamic levels of emotion made the man increasingly relatable at the game went on. The game features an approximately 4-hour campaign, one that’s fully voice acted, as well as a wave-based horde mode. Both of these modes can be played cooperatively. It even supported the uncommon PlayStation Aim controller, a rifle-shaped controller designed specifically for the PSVR. I was excited for just such a game; there needs to be more full and fleshed out titles for VR like these. Yet when I checked reviews online, they bounced wildly between flawless praise and pitchforks. The negative reviews centered around the claims that tracking issues made the game unenjoyable. For those with a limited budget, Arizona Sunshine may be asking a lot. It sits at $40–above the market average for VR titles. While this left me with some unease, what is reward without risk? So, I decided to see for myself.

I played it on PSVR and opted for the Aim Controller, which allowed me greater movement control while adding to the immersion of the game. I favor two-handed weapons anyway. The game compensates for this by changing what weapons you come across through the story from one-handed pistols to two-handed rifles, all of which felt satisfying to use. Controller vibrations from firing paired with the squishy pop of heads exploding made me feel lethal, while killing a zombie in one shot made me feel like a calm and composed marksman. This was a stark contrast to when I would lose my cool further on, when I was overrun by a large number of zombies and shooting wildly in fear. The 3 weapon variations (semi-auto rifle, shotgun, and automatic rifle) suited my needs in any situation. Since the later weapons were direct upgrades from what you had, there was no concern about choosing what weapons to keep or swap out.  The controls were clean and easy, It allowed me to move and interact with the world around me while still be able to aim my rifle quickly and accurately at my intended target. All the rifles I came across had a holographic sight for more accurate aiming, and it felt extremely natural with the PS Aim Controller. I was popping off headshots faster than I could ever hope to when using a traditional controller.

Then, I found a sniper rifle. It was equipped with a long range scope and positioned in an ideal location for picking off the zombies in the distance. Here I had my greatest revelation: I would raise the scope to my face, closing one eye to see better, and I had a hard time keeping on target. It made sense; they were really far away, so the smallest twitch would translate to a much larger stagger in my sights. While most shooters simulate this concept by having the reticle sway, it was nothing like how this felt. For the first time in in my videogame life, I felt that the difficulty aiming was my own, a result of my own unsteady hands. It’s never felt so genuine to aim down a scope.

As I progressed further into the game and was able to feel out the controls as well as the environment, the features that make this game so great began to come to light. Being able to walk along the sandy pathways surrounded by canyon walls and under the bright sun felt incredibly natural in VR. The level design was fluid; it guided me as I progressed without needing to tell me where to go. I never was lost and I never was unsure what I was supposed to be doing. The world built here was one of the most immersive places I have experienced in a VR game.

The zombies were an excellent example of what zombies were meant to be. While one lazy bumbling undead was hardly a threat, it was far more dangerous when a large collection of them began to hone in on your location with the specific intent of making you their lunch. They were smart enough to be able to find and approach me, while not being so clever as to do anything more than that. It wasn’t hard to be able to predict their behavior, nor should it be. The perfect accent to this environment was the protagonist. The voiced main character had a humor to him that was entertaining without being overbearing; after all, the world doesn’t need another Duke Nukem. His occasional humored remarks helped ease the tensions of being stuck in a dusty, embittered zombiescape. As you progressed through the campaign and your situation became more serious, it felt like he was treating it accordingly. Everything wasn’t a joke to him, so he treated every situation with the level of emotional maturity that any normal person would. The relatability of the man allowed me to feel how he felt so that even though the game is played alone, you don’t always feel alone.

By this point, I had entirely forgotten about all the reviews criticizing the poor tracking. I was having a blast. After completing the campaign, I tried out the Horde mode. It took getting used to being restricted to a small area, instead of my usual zippy moving tactic, I acclimated quickly. By completing the campaign, I had also unlocked an Apocalypse mode. In this mode, all you have is a large caliber pistol, and a single zombie strike kills you. This is when I decided to use the handheld Move controller instead. Using a two-handed rifle to aim a pistol felt weird. This is where I discovered the issue.

The motion controls with the Move Controller were as you expected, point and teleport. While I don’t prefer this, I understand the limitations of the move controls and a first-person interface. But the aim made the fluidity fall apart. Far too frequently, my weapon did not stay aligned with my controller, tilting too far left, or moving when I held still. This made it substantially harder to aim for the head of zombies at much closer ranges than before. I decided to switch to the standard PS4 controller, the DualShock 4. While the motions felt better with the joysticks, the aiming was even worse. The tilting issue was twice as bad, and the weapon would NEVER stay still, no matter how focused my hands were. Both the Move Controllers and the DualShock 4 were nothing short of frustrating to deal with. It was a struggle to accurately shoot a zombie standing directly in front of me. I hadn’t made it halfway through the first area of the game before being overcome with exasperation and quitting the game entirely. This made the game feel unplayable.

To play Arizona Sunshine with anything other than the Aim Controller was uncomfortable, disjointed, and an overall bad time. I was heartbroken. How could a game I enjoyed so much just the day before feel so awful to play? By this point, it made complete sense why half of the people who played it hated it, and the other  loved it. The PC didn’t have a unified rifle controller for VR to use, and even among PlayStation fans, the PS Aim controller was uncommon. While this game was one of the best VR games I’ve played, only with this particular controller– one that a majority of its users don’t own.

If you own a PSVR as well as the Aim Controller, then I recommend this game. Otherwise, I would not. One single issue, while major, is solely responsible for taking Arizona Sunshine from amazing to impossible to play. Perhaps these issues will be resolved and patched in at some future point. How it is now, it needs work.

Branden’s Off-Site Article Directory

Being a freelance journalist, I write longform articles for other sites more often than my own. I don’t want to make whole posts about these, but I do want to have them easily accessible from my site. This is my solution. Simply click the titles to go to the articles on the site they’re on.


Star Wars Battlefront II Is the Game I Will Hate to Love
This was a review of the Star Wars Battlefront II open beta that took place before the game’s launch. Now this was before the whole lootbox controversy, but I do comment on my concerns for such. Comes with accompanying video.

How To Make Your Own Pokemon Mega Bracelet
This was an instructional video on how to make a Pokemon Mega Bracelet from home. Its a simple design, not meant for high detail. Comes with accompanying video.

The Mummy Demastered Review
A review of the 2D platformer by WayForward.

Perfect: When It Doesn’t Need to be a Game to be Good.
A review of the VR environment simulator by nDreams Studio.

Video Games are the Greatest Art Form
One of my favorite articles of all time, Its about how video games didn’t start out as an art form, but grew to become the strongest one in the modern age. This is a topic that means a great deal to me.

Genetic Disaster is Good, But it isn’t Done
A review of the top down rouge-like by Team8 Studios.

Video Game Life Organizers Take Chores to the Next Level
A feature about mobile apps that are personal organizers stylized after common video game design.

Accounting+ is Good, If You Like This Kind of Thing
A review of the VR adventure game by Crows Crows Crows and Squanch Games.

Overgrowth: an Amazing Combat RPG With a Few Problems
A review of a fighter/platformer about anthropomorphic animals.

The Truth Behind The X-Files: Deep State? It’s Great
A review of the official X-Files mobile game

OPUS: Rocket of Whispers
A review of an indie adventure game. Primarily story driven, surprisingly influential.


The list will expand as I continue to write more. So check back often.

thelizardrock daily news tuesday

Tuesday 1-23-18: Saw in Dead by Daylight, John Cena as Duke Nukem, and The Million Dollar EVE Battle

Its that weird point in time that my editor refers to as “Tuesday.” Whatever that means. Here’s the news.

  • New Dead By Daylight Killer: The Pig
  • EVE: Online Preps a Million Dollar Battle
  • John Cena as a Cinematic Duke Nukem


Saw’d By Piglight
The popular asynchronous horror game is moving on their next chapter, The Saw Chapter. this game update adds a new killer, a new survivor, and a new map. The main attraction is the killer, The Pig. This character is based on the protege from the Saw movies. Her power is to move silently, placing reverse beartraps on people’s heads. I stopped watching Saw after the 3rd one, so I have no idea who she is. I do know that I absolutely hate pigs in a horror environment, they freak me the hell out. The new character is named David Tapp, and the new map is called “Gideon Meat Plant.” This new content can be purchased at the relevant marketplaces for $6.99. Check out the Video for it here.


EVE Online’s Million Dollar Battle
The popular space economy game, full of mining, transporting, building, and fighting is under some high tensions right now. Heres a quick backstory: About 4 years ago there was a massive battle between 2 of the largest alliances in the game. The battle resulted in about $300,000 worth of game assets destroyed. Since then, the victor has sold off their army and tried to KickStart a biography. Other players were strongly against this idea and tried to build up a rebellion against his empire. That fell short when their main funder was banned for association with a CS:GO gambling scandal. Even then, an impressive army was built. Now the previous victor is back with his own battalion.
Everyone is expecting another large-scale battle to take place, one approximately triple the size of the last one. So EVE is basically in the Cold War phase of things right now. You bet your boots and cats I’ll be sure to follow up on this when something happens.


John Cena as Duke Nukem
There have been rumors going around of a Duke Nukem movie, at least according to HollywoodReporter. They’re saying that the movie rights have been acquired by Paramount and is to be produced by Platinum Dunes, a company run by Michael Bay, Andrew Form, and Brad Fuller. Famous Wrestler John Cena is currently in talks about playing the titular role. This makes sense, Cena has an established history with Paramount movies. I can only pray that this actually happens. I want this almost as badly as I want the Rampage movie.


Thanks once more for reading. This was a fun news day. Be sure to check back tomorrow for whatever reportable stuff happens then. Otherwise, have a great night!

thelizardrock daily news monday

Monday 1-22-18: Beat Saber, Call of Duty: Prop Hunt, PlayStation Shoes and Figurines, and Rust Goes Gold

Monday again! For only the 105,297th time. Here’s the weekend news.

  • Beat Saber, the VR slashing rhythm game
  • Call of Duty: WWII to add Prop Hunt
  • PlayStation Shoes by Nike
  • PlayStation Figurines
  • Rust is leaving Early Access


Beat Saber, the Techno Jedi
I like to keep an eye out for new VR games. By that, I mean that I get excited whenever I see them on whatever internet outlet I’m browsing. This time We’ve come across Beat Saber. This game is a rhythm game like guitar hero, except that instead of strumming a plastic guitar, you’re in VR swinging lightsabers at blocks flying at you to the tune of some just stanky dubstep (the good kind of stanky). You can check out their recent teaser trailer here, its hype.


Call of Duty: Prop Hunt
The most recent Call of Duty game, WWII, has a special event taking place called The Resistance. In this event, there are free guns, double exp, and the temporary return of Demolition mode. The most notable feature, however, is the tease of a Prop Hunt mode. According to the event’s website page, players can participate in Prop Hunt, a hide and seek game mode inspired by the popular Garry’s Mod game. This event will be playable February 6 to 12, and 20 to 27. Get in on it while you can. You can watch a trailer for the Resistance even here.


Played Up Kicks
Do you like PlayStation? Do you like shoes? Well we put PlayStation into some shoes for you, dawg. Sony has partnered with Nike and Paul George to come up with the PG2 PlayStation Colorways. This sweet piece of footwear is decked inside and out with the console’s likeness. It even comes with a Dynamic theme download code! The release date is some time next month, with no word on price. I’m going to guess it’s a lot.
Check out the reveal trailer here.


The Totaku Collection
Ok may you don’t want shoes, how about some figurines instead? Sony has also partnered with Gamestop/ThinkGeek in an entirely unrelated event to bring about a small line of PlayStation game characters as 4-inch tall figurines. The series, called the Totaku Collection, includes 7 different characters, each priced at $9.99. They are as follows.

  • The Hunter, from Bloodborne
  • Crash Bandicoot, Titular
  • Parappa the Rapper, Titular
  • Kratos, from God of War
  • The Feisar FX350 racing ship, from Wipeout
  • Sackboy, from LittleBigPlanet
  • Heihachi, from Tekken

The Figures’ release date is March 23, and they will be sold exclusively at GameStop.


Golden Rust
Remember Rust? That weird open-world survival game where you ran around with a rock for hours and got shot by some random guy with a gun? After 4 years of early access, developers Facepunch Studios have announced that they will be formally releasing the game on February 8, 2018. This means a few things. They will now be focusing on stability and bug squishing, they will update monthly, instead of weekly, and the price of the game has risen from $20 to $35. I’m happy for the developers, and I hope them the best. You can read more about it at the developer blog post.


Long weekend. I went out of town to visit family. I had to do my work with my mini travel laptop (nicknamed The Gecko) since my main computer is garbage when not fully plugged into my mess of cables. I also have been given more work, I’m now writing news posts for Prepslife.com, A Social Prepper Network. Think camping and survival and such.

Be sure to check back tomorrow for the latest and greatest in video game news. Otherwise, have a great night!

thelizardrock daily news friday

Friday 1-19-18: We Happy Few Delays, God of War Season Pass, and Accounting+ VR

I’m sorry for disappearing all week. More on that below. otherwise, here’s the news!

  • We Happy Few is delayed
  • God of War won’t have season passes
  • Accounting+ Review


We Happy Few Delays
To the surprise of no one, the horror survival game has been delayed once more. The developers released a video today making the announcement. They believe the the first 2 hours of the campaign aren’t good representations of the game, and want to rework that. To make it up to fans, the also teased the second playable character, Sally.


God of War Seasonless Pass
The game’s director, Cory Balrog, stated in a Tweet that the upcoming God of War game will not have season passes. He also stated that he is having a lot of fun with the game, but that isn’t important to the news part of things. Whether this means that the game won’t have post-launch DLC, or just that the DLC it will have wont be bundled into a season pass style thing remains unknown. Time will tell.


Accounting+ VR Review
I wrote another review recently, this time for the Justin Roiland (Rick and Morty creator) written VR title, Accounting+. I also did a 2 part video of the game, going through what I think is it’s entirety. You can check out the article HERE. Here’s a hint of what I thought: not bad.


Thank you everyone for reading. I’m sorry for not posting all week. I’m going out of town and I had to kick things into gear to get everything done on time. Unfortunately this proved to be a touch exhausting, and the site got put on the back burner. If I ever manage to make writing my full time job, I promise to be MUCH better about my consistency. Come back Monday for the weekend news summed up. Otherwise, have a great night!

thelizardrock daily news thursday

Thursday 1-11-18: Luigi Odyssey, Dark Souls on Switch, and Trump’s F-52 Mistake

Thursday! I forgot to post yesterday, I’m sorry! Here’s the news.

  • First Mario Odyssey Update Add Luigi
  • Dark Souls Announced for Nintendo Switch (and others)
  • Trump Says We Sold Planes from Call of Duty


Luigi’s Balloon World
The first update for Super Mario Odyssey has been announced. The free update will add a new game feature called Luigi’s Balloon World. In the game you can now find Luigi, talking to him will allow you to take on the quest of either hiding, or finding, a balloon. The catch? The balloon will be hunted down by another player in the world, or you will be hunting down a balloon another player has hidden, respectively. This is an incredibly creative way to find new life in the 3D platformer. Expect the update around February.


Dark Souls for Switch
That’s right, the famously punishing RPG will be getting a remaster, one that will not only be coming to PS4 and Xbox One, but Nintendo Switch as well! The expected launch of that is on May 25, 2018.


Trump Mistakes Jets
In a statement pertaining to the sale of fighter jets to Norway, Trump accidentally claimed we had F-52 fighter jets. The problem is that the F-52 Fighter Jet is an entirely fictional aircraft that exists in Call of Duty: Advanced Warfare. The quote itself is as follows.

In November we started delivering the first F-52s and F-35 fighter jets. We have a total of 52 and they’ve delivered a number of them already a little ahead of schedule.

I can see where he got his numbers confused, but this is still pretty unprofessional. A nation’s leader should be absolutely certain of their words when discussion weapon sales to foreign countries.


That’s all for today. Thanks for reading, everyone. I was caught up yesterday with recording new video footage for a client. Be sure to check back tomorrow for more amazing news. Otherwise, have a great night!

thelizardrock daily news tuesday

Tuesday 1-9-18: HTC Vive Pro and Subnautica Launch

Tuesday and it already feels like a long week. Here’s the news.

  • HTC Vive announces new HMD and Wireless Adapter
  • Subnautica announces Launch Stream


HTC Vive Stuff

HTC Vive announced a number of new goodies for the popular VR headset. The biggest of that is the Vive Pro, a higher resolution, and overall better quality Head mounted display. This also includes improved audio, and more comfortable balanced headpiece. The other item of interest is the official Vive Wireless Adapter, which does what the name implies, its a wireless adapter. You can read more about it here.


Subnautica Release

The open world alien ocean survival game will finally be leaving early access. I don’t know what exactly that entails, but the devs will be doing a live stream of the launch at the Monterey Bay Aquarium, where we will see dev interviews, a cinematic trailer, the button push, and even some real fish! The game will release 1.0 on January 23. Details here.


Long day, time to rest! Be sure to check back tomorrow for more news. Otherwise, have a great night!

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