Category: articles

Branden’s Off-Site Article Directory

Being a freelance journalist, I write longform articles for other sites more often than my own. I don’t want to make whole posts about these, but I do want to have them easily accessible from my site. This is my solution. Simply click the titles to go to the articles on the site they’re on.


Star Wars Battlefront II Is the Game I Will Hate to Love
This was a review of the Star Wars Battlefront II open beta that took place before the game’s launch. Now this was before the whole lootbox controversy, but I do comment on my concerns for such. Comes with accompanying video.

How To Make Your Own Pokemon Mega Bracelet
This was an instructional video on how to make a Pokemon Mega Bracelet from home. Its a simple design, not meant for high detail. Comes with accompanying video.

The Mummy Demastered Review
A review of the 2D platformer by WayForward.

Perfect: When It Doesn’t Need to be a Game to be Good.
A review of the VR environment simulator by nDreams Studio.

Video Games are the Greatest Art Form
One of my favorite articles of all time, Its about how video games didn’t start out as an art form, but grew to become the strongest one in the modern age. This is a topic that means a great deal to me.

Genetic Disaster is Good, But it isn’t Done
A review of the top down rouge-like by Team8 Studios.

Video Game Life Organizers Take Chores to the Next Level
A feature about mobile apps that are personal organizers stylized after common video game design.

Accounting+ is Good, If You Like This Kind of Thing
A review of the VR adventure game by Crows Crows Crows and Squanch Games.

Overgrowth: an Amazing Combat RPG With a Few Problems
A review of a fighter/platformer about anthropomorphic animals.

The Truth Behind The X-Files: Deep State? It’s Great
A review of the official X-Files mobile game

OPUS: Rocket of Whispers
A review of an indie adventure game. Primarily story driven, surprisingly influential.


The list will expand as I continue to write more. So check back often.

Video Games are the Greatest Art Form

The idea of video games as art has been a minor topic of discussion for over a decade. As the capabilities of video games expanded, so have the ideas of what constitutes a video game. For years, video games have been used not as an entertainment medium, but as a creative one. Where does that line stand? At what point can you call a video game “art?”

You can read the full article at the other site I write for, gamerzunite.com, just click here.

Sorry for the bait and switch, but paid writing jobs are a priority, all I can do is link you to them. Personally, I think this is one of my favorite articles Ive written yet. It’s something I very strongly believe in.

Does Doritos Deliver Good Games?

As I had settled in one Sunday evening, preparing to cooperatively play Minecraft on the Xbox 360 with my girlfriend, We were delayed due to a needed update. To pass the time, we browsed her game selection when something interesting caught my eye. “Doritos Harm’s Way” overlaid an image of a dusty canyon environment with a mad max style truck being shot at by a large mechanical turret. The idea of a Doritos sponsored game excited me: an advergame designed by a corporation to appeal to target markets. I was ready to criticize it to the very core — until I played it.

Is The Name “Harvest Moon” Dying?

When I say Harvest Moon, most will know what game series I’m referring to; a casual and relaxing farm life simulator. However, the name “Harvest Moon” doesn’t mean what it once did, and that transition will be the demise of the title in these coming years.

VR Review – Farpoint

Spoiler Disclaimer: the game contains a few plot heavy moments. For the interest of the readers, I have left out mention of what those are in the article. Please excuse any vague language used regarding such.

Farpoint was a long anticipated first person shooter developed for the PSVR. Announced during the Electronic Entertainment Expo (E3) in 2016, Sony showed off what would be an action packed shooter based on an alien planet. As the PlayStation VR was merely a baby by then, this was considered a big step towards quality content being developed for the format. What stood out, however, was a special controller premiering with the game, known as the PSVR Aim Controller. Being a strong believer in the future of VR, I was eager to see how this game would turn out. After spending a few solid days playing Farpoint myself, it proved to be not what I was expecting.

Birthdays The Beginning, A childhood Inspired God Sim

When I had heard that the creator of Harvest Moon (Yasuhiro Wada) had released a new game for PC and PS4, my interest was instantly piqued. Having been a long time fan of the Harvest Moon series, I was very curious to see how similar or different this new game may be. Yasuhiro Wada pulls childhood inspiration on the origin of life from a TV show called Ultra Seven, and the creation of a personal world from a toy he had in elementary school that followed a similar idea. He has combined these childhood dreams to create a game of their likeness. Birthdays The Beginning is a “God Simulator” type game where the player has control over their own miniature world, altering the land and conditions to manipulate the thriving life on the surface below. Developed by ARC system works and TOYBOX Inc, and published by NIS America Inc. This game had a greater emphasis on the idea of encouraging evolution. An idea that had many people uneasy, having been left disappointed in the past by EA’s Spore. A game of a similar idea, that over promised and under delivered.

VR ReView – Statik Institute of Retention

Statik Institute of Retention

I stumbled across Statik while browsing the PlayStation Store looking for a new VR game to try, and I decided to give it a shot. The premise of the game is simple, you wake strapped to a chair, in a variety of scientific looking rooms with a strange box shaped device attached to your hands. The device is covered in various gizmos and gadgets of an equally scientific nature. The concept alone had a very unique appeal to it, which is what got my attention initially. I would find as I went along that it more than met my expectations.

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