Category: Guest Piece

Every Baldur’s Gate 3 Companion And Their Favorite Cocktails

Baldur’s Gate 3 is an unquestionably wild ride from start to finish, but the game is
kind enough to offer the player a few stress-relieving celebrations in the midst of
it all. After a long day of saving (or killing) druids, you head back to camp, kick
up your slippered feet, and sip on an ice cold… what?

Beverages are never discussed outside of the odd wine here and there. What is
everyone drinking at these parties? In this list, we imagine that our heroic Tav is a
benevolent bartender serving their companions all their favorite drinks (with
photos lovingly crafted by yours truly).

Karlach: Spicy Bloody Mary

We all know a Bloody Mary is essentially tomato juice, vodka, and some spices and seasonings. It’s a hearty drink that traditionally comes with a stick of celery, but its accoutrement have become pretty outlandish over time — a bit like a particular Outlander we all know and love.

Give it a kick with some jalapeños for a flavor boost (and because we know Karlach can stand the heat).

Halsin: The Bee’s Knees

A cocktail dating all the way back to Prohibition, the Bee’s Knees just screams Druid Who Loves Honey. As gin is a spirit infused with botanicals (namely juniper berries, which one might scavenge from the forest’s bounty), it seems like the top pick for a guy who’s in love with nature.

A little bit of lemon brightens the flavor, and a dollop of honey sweetens it up for the more indulgent palette.

Jaheira: French 75

A French 75 may look like a classy cocktail, cold and aloof, but it’ll knock you on your ass. The drink is a mix of gin and champaign and sugar, a combo that’s easy to drink and packs a wallop like the WWI-era field gun from which it takes its name.

We think it’s the perfect choice for a tough-as-nails, but finely aged, Harper commander.

Astarion: Metropolitan

Astarion, a vampire about town, would certainly have a drink of choice while hanging around dive bars waiting for unsuspecting prey to walk in. That drink is the Metropolitan, a mix of brandy and sweet vermouth served elegantly in a stemmed glass.

Astarion makes a few comments regarding an enjoyment of a good wine or brandy, and he’d most certainly want to look stylish as hell while imbibing both.

Lae’zel: Classic Martini

Few cocktails are as efficient as the martini, nor is any so synonymous with clarity. As a disciplined warrior with no patience for secrets and subterfuge, Lae’zel knows the drink that’ll get the job done.

Gale: Sazerac

In its early days, absinthe gained a reputation as the drink of bohemians, and as scholarly as he is, Gale is artistic and romantic enough to fit the bill. The sazerac is a stately yet lively drink, full of history and potential.

It’s also the official drink of New Orleans, which, if you squint, might look a little like Waterdeep?

Shadowheart: Aviation

An image of Shadowheart from Baldur's Gate 3 and an Aviation cocktail

The Aviation may be a bit polarizing for its unique flavor profile: a dark, fruity maraschino liqueur blends with the floral notes of rare creme de violette. Yet, the drink still manages to find its people.

In Shadowheart’s hands, the purple-hued cocktail looks almost like a lovely, night-blooming flower.

Wyll: Adonis

Wyll may be a straightforward, stalwart companion in times of need, but he also has an aspect of refinement and elegance.

At an open bar, he asks for the Adonis, a no-frills blend of sweet vermouth and fino sherry, wines from far off places that come together for something splendid, something fine. A bit like his beloved Baldur’s Gate, no?

Minsc: Pimm’s Boo’s Cup

Minsc likes flavor. Minsc likes an easy drink. Boo likes to snack on copious garnishes. Nobody loses with a drink made of Pimm’s No. 1, lemonade (or ginger ale), and all the little fruits and mint sprigs you can fit on a toothpick.

(Served on the rocks, of course.)

Minthara: The Last Word

The Last Word looks, and sounds, unsettling, kind of like she who favors it. Not only does Minthara like to be right, she is always right, and she says it loud and clear as she sips this high-powered combo of gin, maraschino liqueur, and green chartreuse (none of which are cheap, obviously).



This guest post was written by Justine!

Justine is novelist with a long time casual interest in video games. If you’re interested in reading more of her gaming-related work. you can visit her Medium page.

Tremendous thanks to Justine for contributing to the site and writing one of the most creative angles on Baldur’s Gate 3 I’ve ever seen.

Chants of Sennaar Puzzle Translation Slab

Every Language In Chants Of Sennaar, Ranked

As a linguistics enthusiast, Chants of Sennaar is the puzzle game of my dreams. Almost zero context from the get-go, discovering multiple different cultures, uniting those cultures with the ultimate power of communication — what’s not to like? The defining component of this game is, obviously, the set of languages the player spends the entire game deciphering. With five languages that all differ from one another in a variety of ways, we’ve decided to rank them from best to worst.

Now, also due to being a linguistics enthusiast, it is painful for me to determine any language as “the worst.” All languages are magical in their own ways because of what they say about the cultures they represent. Additionally, the appearances of several CoS languages are styled after real-world orthographies (the Bards’ after Arabic, the Warriors’ after old Norse, etc.). So how do we determine a ranking?

We’ll be using three categories: aesthetic appearance, ease of translation, and vocabulary variety. Each category is scored on a scale of 1-5 (with 1 being worst, 5 being best), and the totals are added up for an overall score. Ready to see what we’ve decided?

5. Anchorites

The Notebook with the Anchorite Language filled out
Aesthetics1
Translation
Vocabulary3

It may seem a little unfair to rank the Anchorites’ language dead last since they weren’t really given a fighting chance. We didn’t get to dive as deeply into this language since the game demands a speedier translation to get through to the ending. This means we don’t even get that cool experience of helping translate a different level’s words into this language, and vice versa, as we do in the terminal puzzles.

However, we also rank them last because the words are wholly aesthetically displeasing. Look at it. It’s just a bunch of lines. It looks like someone threw some sticks at a board and called it good. Sure, it’s incredibly functional — but it’s not appealing. Although this design choice does give the Anchorites the advantage of having a plural designation built into the character rather than dealing with extra characters, we remain firm in my grading choice.

Most of the points here come from the vocabulary, which gets bonus points for being the only language with the word “Disregard,” even while boasting the smallest lexicon.

Total Score
4

4. Devotees

The book open with the Devotee Language Completed
Aesthetics3
Translation5
Vocabulary2

We didn’t want to do this. We really didn’t. But their limited vocabulary could not be ignored.
Overall, we love the language of the Devotees. By nature of it representing the first level, it’s easy to understand, and the glyphs are sensibly designed so that differentiating between a person, a place, or an object is simple. Using double glyphs to represent plurals is also an intuitive move that removes the need to translate any additional glyphs. High translatability and its syntax lining up with English make this a simple one to transpose.

The look of this language isn’t going to knock anyone’s socks off, but at least it isn’t ugly in its practicality. These glyphs put me in mind of Egyptian hieroglyphics, which immediately sets the tone of adventure and exploration for this game.

Still, there’s not a lot that we can say in this language. It has 34 glyphs, the second smallest lexicon in the game, and most of those words are fairly utilitarian.

Total Score
10

3. Warriors

The book open with the Warrior Language Completed
Aesthetics3
Translation4
Vocabulary4

The Warriors have an interesting language. Though their world seems entirely dedicated to more spartan pursuits, including the orthography itself, the words we learn from them tell a different story. Composed of a bunch of straight lines like the Anchorite language, these glyphs still manage to be pictorial, giving us an idea of their meanings without needing too much context.

And, like the Devotee language, the Warriors rely on a few patterns for different word categories, such as a downward-pointing angle to indicate the word is a verb. This language would have gotten a perfect score for translation… if it wasn’t for that dang plural glyph coming BEFORE the object. We don’t think we ever once got that right on the first try when doing conversational translations.

In terms of vocabulary, the language of the Fortress boasts 36 glyphs, two more than its predecessor, and in that lexicon, we are given such beautiful words as “Moon,” “Vessel,” and “Balance.” I’ll even forgive them for referring to everyone who isn’t a Warrior or a Bard as “Impure” because that’s just so metal.

Total Score
11

2. Bards

The book open with the Bard Language Completed
Aesthetics5
Translation2
Vocabulary5

It may insult the Bards to learn that they did not end up being #1 on this language list, but at least they can take comfort in their perfect score on aesthetics. Do the glyphs have a sensible pattern? Absolutely not. Do they look graceful, dramatic, and important with that ongoing underline? Definitely. The Bard glyphs are varied and swoopy, making them the prettiest to look at, if not the easiest to comprehend.

Speaking of comprehension, this lovely language ends up being kind of garbage to translate. The syntax is different from English, demanding that the object of each sentence come before the subject and predicate. That means extra thinkin’ time for some of us when translating Bardic phrases into others, and vice versa. And I’ll say it again: these beautiful glyphs can get tricky to differentiate when trying to parse out definitions.

But if you can get all those definitions correct, boy, do you have a vocabulary to work with. The Bards have a 42-glyph lexicon, and there are so many great words! “Beauty” and “Comedy” are obvious favorites, but “Ascend” and “Path” are unique to this language as well. We also offer the Bards points for having the most variety of terms for people. We have “Bard,” “Brother,” “Man,” “Monster,” “Warrior,” and “Idiot,” as opposed to the Warriors’ blanket “Impure.” What is one word that isn’t included in the Bard vocabulary, though it appears everywhere else? That would be “Death”. Perhaps priority was given to “Pliers”.

Total Score
12

1. Alchemists

The book open with the Scientist Language Completed
Aesthetics5
Translation5
Vocabulary3

It should say something about this language that as soon as we saw a sneak preview of it on one of the terminals, we got an immediate thrill for what was to come. We recall describing it as “Time-Lord-esque.” The circles? The lines? The triangles? It’s like each glyph is its own miniature magic circle. And, it’s not all for show, as the Alchemists continue the tradition of keeping certain design elements within each category of word.

The syntax of the Alchemist’s language also lines up perfectly with that of English. Though they have an extra glyph to denote plurals, that glyph follows the object it’s affecting, which is what we are accustomed to in English. We never once struggled with translating phrases into the Alchemist language, so they get the high score in translation.

Unfortunately, though they boast a whopping 42-glyph lexicon to match the Bards, many of those glyphs are merely numbers. On the one hand, it’s great to finally be able to do math in the game (we guess). On the other, numbers aren’t all that interesting in terms of vocabulary. Including words like “Refectory” and “Transformation” is pretty cool, though, so they can still get a 3.

Total Score
13

This guest post was written by Justine!
Justine is novelist with a long time casual interest in video games. If you’re interested in reading more of her gaming-related work. you can visit her Medium page.
Tremendous thanks to Justine for contributing to the site and supporting one of the most unique indie games of 2023.

degrees of separation review

Guest Review: Degrees of Separation

Are you looking for a game to take a break from the same ol’ AAA nonsense that you have to pay $60 dollars to look at the opening cinematic, just to pay another 20 to open loot crates to make the game work? I would like to recommend Degrees of Separation for the Nintendo Switch. A hot (and cold) take on the puzzle-platformer genre that is beautiful, beautifully choreographed, and beautifully executed. I was personally intrigued by the artistic format of the game from the eShop menu. Being a sucker for elemental differences, I decided to boot up the game and I was for sure not disappointed based on what you will read from here on down.

degrees of separation review

From the mindset of Modus Games, This follows the story of two different, unique individuals, Ember and Rune, living in stark contrasts of one another’s surroundings. Ember living in a hotter atmosphere, and Rune living in a frozen wonderland, meet each other whilst trying to return to one another’s homes. The screen is split between the titular characters. Depending on who you are playing as, you must use each other’s abilities to the other’s benefits. An example being that Rune, being one who controls the cold, can walk over bodies of water as ice. Ember, however, can only swim in the warm water.

The climate changes based on what character you’re using, and how the screen is split, a task easier said than done. You (and a partner, if you choose to play co-op) must figure out how to collect different scarves throughout the game. The game makes you think and plot out your next move as certain objects, such as lamps make platforms move back and forth, depending on if you are heating it up or cooling it down. A fun challenge that stimulates the mind, while platforming along with a soothing narration talking about how your characters better their relationship because of your efforts.

degrees of separation review

Of course, there are a couple of gripes with trying to adjust your characters’ positions, so you can actually do what you need to do. Nothing bad like certain bad pedestrian games, but still a nitpick. I could also say that since I played this on the Switch, I was a victim of a few frame drops in portable mode, but that I can blame on the power of the Switch. It’s not bad, but be wary if you are a frame junkie like myself.

Overall, if you are looking for a game that gives you a beautiful look at what an Elemental based game should look like, this is a game you may like. If you are a platform junkie looking for the next Super Meat Boy, or Fez, this is a game you may like. If you like stimulating games, that challenge you to look at the environment and plot out your next moves in order to get some wicked sweet scarves, this is a game you may like. I am glad to know that Degrees of Separation exists, not only for Switch, but for other platforms, like Xbox, PS4, and Steam. So if any of what I have said, peaks interest, be sure to check it out, and give Modus Games a little love today!


This was a guest review, written by @Stratolicious. This version of the game was played on the Nintendo Switch. The opinions expressed here are theirs, and may not reflect the opinions of TheLizardRock or Branden.

Degrees of Separation is available on PS4, Xbox One, Nintendo Switch, and Steam PC for $19.99. For more information, including where to buy, visit the official website.

Guest Review – What Remains of Edith Finch

This is a guest review, written by Anna Kozakova. She can be found on Twitter as @Legit_Ann


What Remains of Edith Finch is a captivating experience veiled in mystery and tragedy. While the story deals with loss and death, it is well balanced with plenty of minigames that feel like little adventures of their own. Giant Sparrow created a game that will make you forget the fact that what you’re playing is mostly a walking simulator.

Edith inherits her childhood home and decides to visit. She is determined to discover the story behind the untimely deaths of her relatives and is writing a diary on the way. Upon entering the house, you can immediately feel the nostalgia. It is obvious that the mansion was left in a hurry. Sealed rooms, boxes everywhere, the meal from the last evening the family spent there still on the table. You can almost smell the dust in the air.

As a player, there are not that many actions that you can carry out. The captivating story however makes up for that, big time. Edith starts out with a sketch of a blank family tree. Filling in the empty spaces with names and portraits, you learn about how the Finches came to live on the coast of Washington state, and everything they had to go through.

Misfortunes, loss of young children, mental disease – all these grave matters are told in a sensitive way without being melodramatic. The story is conveyed through diary entries, read out loud by Edith, and mini-games that reveal the destiny of each character.

While the story itself is sad, the vignettes often have a light, playful feel to them. The writers did a fantastic job conveying that death has claimed Finch relatives young and old. You will take on the role of a toddler and observe plastic ducks and frogs in a bathtub spring to life. You will step into the shoes of a small girl who was denied dinner and turns into a cat in order to hunt birds. These examples truly capture the boundaryless imagination of kids.

In these types of story exploration games, the environment design plays a significant role. The house is so detailed and realistic that it doesn’t feel like a game at all. You will explore the rooms of all the family members who lived there. Each of them left their mark. A space shuttle in a kid’s room, a bathroom covered in pink plush or a miniature of a castle serving as a bedroom. The dead left behind a part of their personality and even after years you can still feel their eclectic presence.

The setting brings the story to life and tells years of family history and drama through a handful of small yet important details. Remembering secret passageways as Edith shares her memories gives you a feeling that you really are a part of the family. Compassion and curiosity will drive you to explore every corner of the mansion until you know all its secrets.

Another selling point is the protagonist. Every time the camera swings down to Edith shoes, you can’t overlook her pregnant belly. Given that she is only 17 and obviously dealing with a family curse of sorts will make you sympathize with her. Her diary entries leave even more impact thanks to brilliant voicing by Valerie Rose Lohman.

Without the minigames, the experience would feel rather flat and too similar to, say, Gone Home. Yet the team at Giant Sparrow came up with an original way to freshen up the walking simulator experience. The only downside is that game probably won’t take you more than three or four hours to complete.

The epilogue adds a melancholic touch to the experience that will leave you with a feeling of both sadness and satisfaction as you read the last pages of Edith’s diary. Short but intense, What Remains of Edith Finch is definitely worth playing for artistic value, fun game mechanics and deep story. Even if you’re sceptical about walking simulators, try this game before dismissing the genre for good.

 

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